X-Moto is a free and open source 2D motocross platform game in which physics do most of the talking. You ride a motocross bike seen from the side, balancing throttle, brakes and body rotation to cross levels built from floating islands. The goal is always the same: collect every strawberry scattered around the level, then touch the sunflower to finish it. Early levels are about surviving the terrain at all; the harder ones are about doing it against the clock, racing your own best times and the public world records.
WebHighscoresURL for a private score list.StoreReplays to record runs automatically, then save a replay when you finish (or die).svg2lvl/Inksmoto tooling for Inkscape, so you can draw your own maps.ScreenshotFormat).xmoto, Fedora, Slackware) and source tarballs.X-Moto is one of the cleanest examples of a “one mechanic, endless depth” game: the whole challenge comes from how the bike’s physics interact with hand-drawn terrain, so the difficulty curve scales indefinitely without new systems. It is lightweight enough to run on modest hardware, it is genuinely cross-platform, and it is still maintained — release 0.6.3 landed in March 2025 and the repository continues to receive commits. Because the game and its source are GPL-licensed, you can run, modify and redistribute it freely, and the community level ecosystem means there is effectively always something new to ride.
Windows, Linux, macOS and FreeBSD. Packaged in Debian/Ubuntu (xmoto), Fedora and Slackware; sources and Windows installers are published on the project site and GitHub. Debian ships 0.6.3.
Open source — GNU General Public License v2.0 (GPL-2.0). The game and its source code are released under the GNU GPL; a few third-party portions are covered by their own licences — see COPYING in the repository. Bundled artwork, levels and music may carry additional terms.
xmoto.org — official site, downloads and documentation. Source and issue tracker: github.com/xmoto/xmoto.