DRL — originally DoomRL (“Doom, the Roguelike”) and now officially D, the Roguelike — is a fast “coffee-break” roguelike from ChaosForge that reimagines the 1990s FPS Doom as a turn-based, tile-based dungeon crawl. You fight your way through 25 mostly randomly generated levels of Phobos and Deimos with the classic Doom arsenal, and the design is deliberately tight: most runs are short enough to finish in a single sitting. Development began in 2002, the source was later released, and in August 2025 the game reached version 0.10 alongside the commercial remake Jupiter Hell Classic, which funds continued work on the open-source original.
DRL is one of the most approachable traditional roguelikes. It plays fast, the goal is always clear, and its Doom theme means every monster and pickup has an immediately readable purpose — so you spend your time making decisions rather than memorising a manual. At the same time the trait trees, weapon assemblies and difficulty levels (up to Nightmare) give it genuine depth, and short runs make it easy to learn by playing. Being open source, it is also a well-preserved example of a long-lived FreePascal/SDL game codebase.
Windows (installer, full and low-quality portable ZIPs) and Linux (full and low-quality tarballs). On Linux you need libsdl2, libsdl2-image, libsdl2-mixer and libsdl2-ttf installed, plus smpeg if you want to use the high-quality audio. There is no official macOS binary yet — the developers suggest compiling it yourself with Lazarus/FreePascal. DRL keeps its data and save files in the directory the binary runs from, so launch it from its own folder.
Open source — GPL-2.0. The source code is released under the GNU General Public License v2, and the game itself is free to download and play on every platform. Development is supported by sales of the commercial remake Jupiter Hell Classic.
https://drl.chaosforge.org/ — official site with downloads, screenshots and the full changelog. Source code: github.com/chaosforgeorg/drl.