Shattered Pixel Dungeon is a free and open-source traditional roguelike dungeon crawler for desktop and mobile, created by Canadian developer Evan Debenham and built on the source code of Pixel Dungeon by Watabou. Every run drops you into a procedurally generated dungeon of 26 floors across five regions, where turn-based combat, hunger, unidentified potions and scrolls, and permanent death make every decision count. What started in 2014 as an effort to rebalance Pixel Dungeon has grown over a decade into a full game of its own: six heroes, each with two subclasses, three endgame abilities and more than 25 talents; over 300 items; 60-plus enemy types, 30 traps and 10 bosses; and an in-game catalog of around 500 entries to fill in. Version 1.0 arrived in 2021 alongside the iOS release, and the game still receives new content roughly every three months.
Shattered Pixel Dungeon is one of the best-regarded open-source games of the last decade, and it earns that reputation by making a traditional roguelike genuinely approachable without watering it down. There is no account and no always-online requirement — just a complete, offline, single-player game you can play on the phone in your pocket or the laptop on your desk, with free builds published alongside the paid store releases. Ten years of steady, community-sourced updates have produced a depth of items, classes and challenge modes that few commercial roguelikes can match, while the clean pixel-art presentation and short run times keep it easy to pick up for five minutes or lose an evening to. Widely praised by players and covered on lists of the best Android games, it is also a well-documented study piece for anyone curious about Java and libGDX game architecture, procedural level generation or long-term game balance.
Android · iOS · Windows · macOS · Linux (also distributed on Steam, GOG and itch.io)
GNU General Public License v3.0 (GPL-3.0) — open source. Based on the source code of Pixel Dungeon by Watabou, also GPL-3.0.
shatteredpixel.com/shatteredpd · source on GitHub
A Dark Room — another open-source, single-player roguelike-flavoured game with procedural progression, permadeath and a strongly minimalist design.